Your friend Hans, a bartender at Gottfried’s, has uncovered a dastardly plot orchestrated by the Cabaret Voltaire’s creators—in an act of defiance, they have managed to steal famous pieces of Art from all around Europe, and plan to destroy them at the strike of midnight. You find yourself inside only to realise that you have been trapped by the creators. You have one hour to escape or become a permanent fixture on the walls of the Cabaret.
It is the year 1989 and your friend Max Baker found a board game in his Aunt Ada’s backyard. Ignoring the game’s warnings to never be played, Max decided to set it up and was sucked into the game. You must find a way to beat the game to save Max before he is lost forever.
Nikola Tesla has gone mad! The once famous inventor has created a device capable of leveling an entire city, and plans an exhibition of its power to attempt to blackmail the government into funding his inventions. You are tasked with finding a way into Tesla’s study and disabling the device within one hour or it will activate and change the world forever.
Located within the original Calgary Wine and Spirit Company, A/Maze is Calgary’s only escape room in a heritage building. Every room is set in a different time period, and filled to the brim with antiques from that era. All of the rooms transports you to a different place and time.
We are makers. We bring years of experience and education in creative fields to everything we do at A/Maze. From the construction and design of the building to the props, the puzzles, and the stories in our rooms, everything is done by us.
People come to escape rooms for an escape from their every day life. Each of our rooms is filled with secrets, and you will see things that no other room can provide: for example, Tesla’s Study features an actual usable 1920s hotel switchboard, and all combinations in Max Baker vs The Game are entered using a 1980s computer. Our rooms seamlessly integrate cutting edge technology into antiques to get as close to magic as you can get…without practicing witchcraft, that is.
An escape room should be more than just a simple locked room with combination locks. It should be an immersive experience. Instead of about escaping a room, to us they are as an escape from your day to day life. An escape into a different time and place, with things you would not experience anywhere. Our rooms are about following a story, solving puzzles, and performing actions uncommon in our day to day lives.
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